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Cam fusion 360
Cam fusion 360











cam fusion 360

I can get my geometry down to under 10K polys for the time being (please raise that limit). I'll do whatever I have to do to the mesh in ZBrush to get it imported properly. I want to import mesh geometry from ZBrush only. I get a one year subscription to Fusion with my PocketNC purchase, so I was hoping I would get that time to really evaluate it. I only need Fusion360 for tool paths and GCode.Īs this thread is a few months old, has there been any progress on mesh importing? In wood, using the PocketNC I just bought. I too am on a quest to make my ZBrushery a real world object. That's a developer question I'm sure that they're tired of answering, but why not bring it up one more time? I'm just not seeing why there's such a disconnect between between the software. The thing that I wonder about though is that Fusion see's the stl file correctly and I can navigate around it in the wokspace, why doesn't the cam see it? Even autodesk Maya can move around it's vertices from the obj version. Deskproto does a great job, but at a bit over$1K its currentl out of my price range of free. I know I'm pushing it with what I want to acomplish. Cambam was the worst! A 32 bit program to start with. Unless you have a good smoothing algorithm built into your cam. So can Cambam but for true 3D work a mesh is horrible to cam from. The one thing fusion can't do at the moment is cam a stl file. Not wrote: I think you may be on the wrong path.

cam fusion 360

That wasn't done in fusion ether.Īs of yet though I haven't herd of any one being able to cam from a mesh. I spent a fortune to have some stl files I had made from piont clouds re drawn into surfaces that I could use. Many of things I have customers enquire about come from their stl files. You need a surface or a solid for fusion cam to work. Your best bet is to maybe use the intersect mesh plunging and redraw the model. Honeslty, I'm looking at Fusion as a CAM solution and not a modeling one. Some of the stuff I've got down the road has a high polygone count and cant really be simplified without actually loosing detail. Will have to finish reading it, but whith what I've read so far (half way thru) it might not help.













Cam fusion 360